Oddmotive Games logo: a tilted cream cube with one wide-open eye, popping out of a hole

Odd ideas,
set in motion.

Oddmotive Games is an independent studio making games that start from a strange question and end as something you can't put down. We keep one eye open for the next odd idea - the big one on the cube.

Games

One title on the bench right now. Built small, polished hard.

  • In development
  • iOS & Android

Tactical Sorcery X

Lead a squad of apprentice sorcerers down a road overrun by the dead. Pick the right runes, grow your squad from one to hundreds, and break the horde with a perfectly timed Factor X.

Gameplay: a crowd of apprentice sorcerers faces a giant boss at the end of the road
Early development build: art and gameplay will change before release.

How it plays

  • Pick your runes

    +, −, × and ÷ runes stand across the road. Shoot one to charge it, then run through it to grow (or shrink) your squad. A quick math choice at full speed.

  • One apprentice becomes an army

    Your squad casts on its own. Break arcane chests for recruits and spell upgrades, and turn your bolts into fire, lightning or rapid fire as the run goes on.

  • Ultimate Factor X

    Every kill charges your ultimate. Tap X and every zombie with less health than X vanishes; the rest, boss included, are knocked back.

  • Rush or Bastion

    Rush: run the road, dodge pillars, stack into the Arcane Tower to slip through gaps, then face the boss. Bastion: hold the ward line wave after wave, and free a stone Sentinel to fight beside you.

  • Enemies that need you

    Bats fly over your bolts, so call down SKYBOLT. Fiends carry wards you tap to break, and hexers throw curse orbs you pop in mid-air.

  • Fair, every time

    Every level is played through by a solver before you see it. Each one can be won with three stars, so a loss means a wrong choice, not bad luck.

Screenshots

Early development build: art and gameplay will change before release.

Fact sheet

Developer
Oddmotive Games
Genre
Squad runner with math runes
Platforms
iOS and Android
Players
Single-player
Status
In development
Release
To be announced

The studio

"Odd" is the personality. "Motive" is the engine. We chase ideas that sound slightly wrong on paper and tune them until they feel inevitable in your hands.

Odd first

Every project starts with a mechanic or a premise we haven't seen before. If the pitch fits in one familiar sentence, it goes back in the drawer.

Motion is the message

Feel comes before features. We prototype until moving through the game is satisfying on its own - then we build the game around that.

Small, finished, polished

We'd rather ship a tight game than announce a huge one. Scope stays small so quality doesn't have to.

Press kit

Writing about Tactical Sorcery X or making a video? Logos and screenshots are free to use in coverage of the game. Need something else? Just ask.

Tactical Sorcery X

  • Logo, dark backgroundsSVGPNG
  • Logo, light backgroundsSVGPNG
  • Stacked logoPNG
  • App icon (1024 px)PNG

Screenshots (1080×1920)

  • Rune choicePNG
  • Squad vs. hordePNG
  • Boss arenaPNG

Oddmotive Games

  • Studio logoJPG
  • Studio iconJPG

Get in touch

Press, platforms, publishers, or players - the inbox is open.

oddmotivegames@gmail.com